Technology News
Can You Still Say DRM Is Effective When It Creates Security Vulnerabilities, Performance Degredation, Incompatibilities, System Instability And 'Other Issues'?
Modplan alerts us to a developer at Wolfire games who wrote a blog post claiming that DRM can be "effective," and giving the example of StarForce's DRM on Splinter Cell 3: Chaos Theory, which supposedly took over a year to crack. But, for this to happen, there were all sorts of problems and even lawsuit threats over people reporting on those problems: StarForce 3.0 used a plethora of controversial methods to achieve this, most notably, it secretly installed mandatory device drivers. This obviously was highly controversial and there were many reports of new security vulnerabilities, performance degredation, incompatibilities, system instability, and other issues. As an aside, StarForce actually threatened to sue BoingBoing and CNET for reporting on these issues. Massive consumer issues aside, it worked. Wait, what? You can't just toss aside those massive consumer issues. "Security vulnerabilities, performance degradation, incompatibilities, system instability, and other issues," does not sound like it "worked" at all. It sounds like the exact opposite. It pissed off and potentially put at risk tons of paying customers. That's not DRM "working" -- though, that is how DRM works. Anyone who reads about "security vulnerabilities, performance degradation, incompatibilities, system instability, and other issues," and thinks that's an example of a system to be emulated, is not someone who you should ever trust to do business with. I'd consider that fair warning to stay away from Wolfire games.Permalink | Comments | Email This Story

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MSI Announces Arrandale-Based X-Slim X360
Arrandale is proving to be quite the popular platform of late, with the newest entry coming from MSI. We're talking about the X-Slim X360, which the company claims offers up to 9 hours of battery life. Underneath the 13-inch hood sits an Intel Core i5-520UM processor, Intel HM55 chipset, up to 4GB of DDR2 memory, up to a 500GB hard drive, 2-in-1 memory card reader, 802.11b/g/n Wi-Fi, Bluetooth, 1.3MP webcam, HDMI, two USB 2.0 ports, and either a 4-cell or 8-cell battery. In an attempt to combine style with portability, MSI touts its exclusive rhombic pattern and Color Film Print, along with an ultraportable chassis measuring less than 1-inch thick and weighing just over 3 pounds. No word yet on price or availability. Image Credit: MSI

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Valve to Bring Steam to Mac Platform
We don't often post Mac-centric news (being primarily a Windows PC-based site and all), but every once in awhile, we can't help ourselves. This happens to be one of those times. Valve yesterday announced plans to bring Steam, its gaming service, and Source, Valve's gaming engine, to the Mac platform. "As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services." Valve said its library of games, including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series, will all be available next month, though the company didn't specify an exact date. And these won't be run through emulation, but natively. "We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360." In addition, Cook said that Mac and Windows players will be part of the same multiplayer universe, so it will be entirely possible to settle the debate between PC vs Mac in head-to-head matchups. Image Credit: levelselect.co.uk

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